@startuml
sprite $linear_scale [48x48/16] {
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!define MATERIAL_LINEAR_SCALE(_alias) ENTITY(rectangle,black,linear_scale,_alias,MATERIAL LINEAR_SCALE)
!define MATERIAL_LINEAR_SCALE(_alias, _label) ENTITY(rectangle,black,linear_scale,_label, _alias,MATERIAL LINEAR_SCALE)
!define MATERIAL_LINEAR_SCALE(_alias, _label, _shape) ENTITY(_shape,black,linear_scale,_label, _alias,MATERIAL LINEAR_SCALE)
!define MATERIAL_LINEAR_SCALE(_alias, _label, _shape, _color) ENTITY(_shape,_color,linear_scale,_label, _alias,MATERIAL LINEAR_SCALE)
skinparam folderBackgroundColor<<MATERIAL LINEAR_SCALE>> White
@enduml